However controversial and 'hot-topic' Menzies' book was, I couldn't help but feel a little slighted at using precious class time to watch a documentary about a piece of writing that did not have the necessary scholarly calibre to be deemed worthy in my Ivy League mind. Inevitably, I dozed off in the big lecture theatre after a while, shaking my head incredulously about why Menzies' claims were such a big deal.
I didn't really think about Gavin Menzies too much for the next few years--after all, I had use my time to think about REAL historical problems. Then I picked up a copy of Age of Empires III with both expansion packs (Asian Dynasties and War Chiefs) for dirt cheap, and in my usual, compulsive way, began to complete all the campaign missions.
The campaign focuses on the Chinese civilisation is based on Menzies' hypothesis, and the player controls a fleet of Chinese explorers who land in the New World. The sailors battle East Asian pirates, the Zamorin in India and finally the Aztecs when they reach their destination, however the campaign ends with the Chinese sailors returning home after removing and hiding all the evidence of their presence on the American continent.
Diehard history empiricists would cringe at Ensemble Studios' choice of storyline for this campaign. After all, the Japanese and the Indan campaigns were built around events that, well, actually did happen (the establishment of the Tokugawa shogunate and the 1857 Sepoy Mutiny, respectively). So why go for the obscure, almost conspiracy theory-like subject of a controversial what-if story for the Chinese?
I also thought about the campaign from the other AoE III expansion pack, the WarChiefs--the plot follows a patriotic American family through the Revolution and their friendship with and support of native American societies.
We've got the Japanese, Indian and American campaigns, which all have quite a few things in common--national unity, independence, triumph against imperialism... These are good, solid, hearty themes that are brought out through the gameplay depiction of important, nation-defining moments in Japanese, Indian and American history.
Japanese campaign intro
Indian campaign intro
The Chinese campaign, on the other hand, sticks out like a bit of a sore thumb. Zheng He (or his AoE fictional counterpart, Jian Huang) was perhaps a nautical mastermind, a fantastic leader and a national hero, but never reached the nation-building significance that leaders in the Tokugawa unification or the 1857 Rebellion held. Zheng He's travels and exploration, while remarkable scientifically and culturally, ultimately did not add value to the Chinese empire, state or nation. Even if he did reach the New World in 1421, the expedition, frankly, did not accomplish very much.
The beautiful themes of nationhood, loyalty and strength in the other AoE III campaigns are conspicuously missing from the Chinese campaign. Instead, the story follows a lot more like fictional what-if ideas or even conspiracy theory, disappointing history buffs (who are most impressed by well-researched historical video games) like myself.
Of course, the next question is, why? Why does the Chinese campaign sem wishy washy in comparison with the others? Why is it about a period of supposed history might not be real, and that certainly very few people outside the United States care about? I would have liked to see a campaign based around the Taiping Rebellion, the biggest civil war our world has ever seen, the establishment of the Ming dynasty in the 14th century that ended the foreign Mongol rule, or the Qing Qianlong Emperor's expansion efforts that doubled the domestic borders of the Chinese empire. For China, a state, civilisation and empire that has had such a lengthy history, is the myth around 1412 really something worth making a high quality video game around? Are Americans just really that obsessed with the possibility that China could have taken over the continent first?
Then I realised one very major difference between the way I think and the way the dame developers think--that is, I'm willing to take sides. For the Tokugawa unification, the Indian Rebellion and the American Revolution, the good guys and the bad guys have since been clearly defined. No gamer is going to criticise Tokugawa's important contributions to the Japanese state, the Black family's attempts to stop the Battle of Little Bighorn or the Indian sepoys' fight against the injust British rule.
The Taiping Rebellion is too bloody, and has no real protagonist besides its power-crazed yet charismatic failed scholar leader who believed that he was the younger brother of Jesus Christ and angered both the Western world and the Qing dynasty. Hongwu, the first emperor of the Ming dynasty, was a poor peasant who conducted agrarian land reforms, and received a nod of approval by Mao Zedong. And the Qianlong Emperor's successful efforts to expand his territory during the golden age of the last dynasty included establishing suzerainty over controversial regions such as Tibet, Xinjiang and Vietnam, and were overtly colonial. None of these "real" historical figures are "good guys" comparable to their counterparts in the other campaigns, because the "real" history of China still remain so very debated.
1412, albeit probably fabricated, is entirely safe. It might be tame, its recreation in AoE III might draw too heavily on interactions with other civilisations (Indians, native Americans) to be considered a bona fide "Chinese" campaign, but it doesn't get Ensemble Studios into any hot water with possible accusations of supporting fanaticism, socialism or colonialism. In other words, making use of what-if non-history seems to be the only way to remain completely politically correct and not take any sides when conducting a discussion on Chinese history--at least according to one of the most popular historical real time strategy games of all time.
Perhaps it isn't fair to insist that game developers develop their own historical and political views, and create their games with historical purpose, significance and relevance in mind. Are video games are purely for the purposes of entertainment? Does it matter what the AoE campaigns are about, as long as there's plenty of fighting and awesome graphics?
A nagging feeling at the back of my mind makes me uneasy of this simple dismissal. If gaming is going to blatantly discuss 'history', then it needs to show some historical responsibility.


